Mimicking Reality

Real-Time Motion Capture

Make your digital characters move realistically. Experience the integration of natural human motion into your projects for truly lifelike animations.

A person equipped with motion capture gear, including a head-mounted camera rig, reflective markers on the face, and sensor-equipped gloves, ready for a performance capture session.

Realistic Human Movement Of Virtual Characters

Craft Convincing Characters

Capturing realistic body movement is essential in bringing a convincing performance of virtual 3D characters. The technology was developed for the movie industry and then applied to gaming and other compatible sectors that demanded moving and talking actors.

As technology progressed, large studios were replaced by solutions offering more movement freedom and fewer post-processing needs. These solutions allow multiple actors to move together, without inter-shadowing and volume boundaries, using Inertial Measurement Units (IMU) to accurately track each bone's movement. This innovation boosts the realism and interaction of your projects, providing a smoot experience for your audience.

A grayscale 3D model of a human figure in a T-pose, fitted with motion capture markers on key joints, used for animating digital characters in media.

Our Approach to Motion Capture

Advanced Sensors, Unlimited Possibilities

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Face Capture

Emotion In Motion

In achieving realistic 3D characters, it is necessary to capture face performance correctly. We are using 3D sensors like Microsoft Kinect that capture full face three-dimensional movement. This movement, applied to characters face results in a fantastic and realistic speech visualization.

A wireframe model of a human hand, with a grid pattern emphasizing the anatomical structure, typically used for virtual simulations or ergonomic assessments.

Finger Movement Capture

Completing the Picture

While body motion capture is an essential technology to record human movement in virtual space, what is usually left out is finger movement. With IMU technology we are recording full five finger movement too at the same time while capturing body movement.

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In The Field

Beyond the Studio Limits

Fantastic capabilities of IMU sensors enable us to capture actor’s movement even on the field, outside of the studio. Actors interact with a natural environment that is a part of scenography. They can also run for hundreds of meters and record movement in a single take.

Frequently asked questions

Can’t find the answer you’re looking for? Reach out to our team.

How many people can you track at the same time?
We have three motion tracking kits in-house and can capture up to three people interacting at the same time.
Can you link motion tracking and VR?
Yes. You can have an actor wearing VR headset and see his whole body move in VR. One more use is to have a virtual cameraman recording entirely virtual acting directly in VR while actors move in front of him in motion capture suits.
Can we use motion tracking in installations?
Yes, but we do not recommend this unless it is a very specific project that demands perfect animated avatars in real-time. Suits can sometimes lose tracking and are not 100% reliable for real-time usage.
Are there any limitations in the movement?
Almost none. When using this technology actors can freely move in space around each other and cover parts of their bodies and still keep the tracking correct. Limitations are in moves that are tracking flying through space, as we need contact with the ground to understand where the actor is at a specific moment.

They Trust Us

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Connect With Our Team

Let's Collaborate

Ready to transform your brand's presence with unforgettable experiences? Reach out to us and let's make great stuff together.